Magic Item Slots 5e

Magic item slots 5e dnd

Some magic items require a creature to form a bond with them before their magical. Rarity Character Level Bonus Value; Common: 1st or higher-50-100 gp: Uncommon: 1st or higher-101-500 gp: Rare: 5th or higher +1: 501 -5,000 gp: Very rare: 11th or higher. The attributes and power of magic items are suppressed in the force field. For example, a +1 long sword is regarded as a non-magic long sword in the force field. The attributes and power of magic.

Magic
Unofficial rules compendium
Slots

This is the table from DMG p 214, somewhat expanded and clarified.

d20Body SlotNormal GearAffinity
1 HeadHeadband, helmet Mental improvement, ranged attacks
Phylactery Morale, alignment
Hat Interaction
2Face Lenses, goggles Vision
3 Torso Vest, vestment Class ability improvement
Shirt Physical improvement
4Back Cloak, cape, mantle Transformation, protection
5Throat Amulet, brooch, medallion, necklace, periapt, scarab Protection, discernment
6 ArmBracers Combat
Bracelets Allies
7 HandGloves Quickness
Gauntlets Destructive power
8RingsRings Protection, spell effects
9-11 Body Armor Protection
Robe Multiple effects
12WaistBelt, Girdle Physical improvement
13-15Legs Boots Movement
16-17 Main hand Main weapon Weapon enchantments
18-20 Off hand Secondary weapon or shield Shield, weapon enchantments

The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.

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Magic Item Slots 5e

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Magic Item Slots 5e Items

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D&d 5e Magic Items List

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